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MU Information Technology (Semester 8)
Gaming Architecture & Programming
May 2012
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


1 (a) What are the various phases in game development? State the process, people involved and the outcome of each phase.
10 M
1 (b) What are the two methods of drawing text on screen and what are its advantages and disadvantages?
10 M

2 (a) What are the research goals and explain blue sky research?
10 M
2 (b) Explain Tokenization with Pong game.
10 M

3 (a) What are the three stages of running a game? Explain in detail.
10 M
3 (b) What are the methods of compression in use?
10 M

4 (a) Write short note on 3D Graphics pipeline.
10 M
4 (b) Write in brief, how DirectX can be implemented?
10 M

5 (a) What are smart pointers? Write a short note on the different ways in which they can be implemented.
10 M
5 (b) Describe the game build game process.
10 M

6 (a) Define middleware? Describe the popular 3D-engines currently in use.
10 M
6 (b) What are the core groups in software factory and their interactions?
10 M

Write short notes on (any four):-
7 (a) Lua.
5 M
7 (b) Hard and Soft architectures.
5 M
7 (c) Scene Nodes.
5 M
7 (d) Open GL.
5 M
7 (e) Python.
5 M
7 (f) Audio Formats.
5 M



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